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Shogi

Six-piece handicap

The stronger player gives up rook, bishop, both lances and both knights — and moves first.

What is different here

Rokumai-ochi, the six-piece handicap, leaves uwate with a king, two golds, two silvers and nine pawns. Nothing on his side of the board jumps, slides or reaches further than one square.

These are the odds for a first real game against a much stronger player, and they are meant as a lesson rather than a contest: shitate is being taught how to build an attack and finish it.

Eight grades or thereabouts. If shitate wins two of these in a row, move up to four-piece.

  • Removed: gote’s rook 8b, bishop 2b, lances 9a and 1a, knights 8a and 2a.
  • Gote — uwate — moves first.
  • Uwate has only kings, golds, silvers and pawns: nothing fast at all.
  • Shitate should learn the standard attack here: rook, silver, pawn in hand, break.
  • Every rule of the even game still applies, including nifu and uchifuzume.

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